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Extensible Markup Language  |  2013-07-28  |  7KB  |  222 lines

  1. <?xml version="1.0"?>
  2. <!DOCTYPE MODE SYSTEM "xmode.dtd">
  3. <!--
  4. jEdit edit mode for Renderman Interface Bytestream (*.rib) files
  5. version 1.0 - 9 nov 2003
  6. by Alessandro Falappa (alessandro@falappa.net)
  7. Initial keyword list taken from a syntax highlighting definition
  8. for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)
  9. -->
  10. <MODE>
  11.     <PROPS>
  12.         <PROPERTY NAME="lineComment" VALUE="#"/>
  13.         <PROPERTY NAME="indentNextLines"
  14.               VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin"/>
  15.         <PROPERTY NAME="doubleBracketIndent" VALUE="false"/>
  16.         <PROPERTY NAME="contextInsensitive" VALUE="true"/>
  17.     </PROPS>
  18.     <RULES IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)">
  19.         <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN>
  20.         <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN>
  21.         <SEQ TYPE="OPERATOR">-</SEQ>
  22.         <SEQ TYPE="OPERATOR">+</SEQ>
  23.         <SEQ TYPE="OPERATOR">[</SEQ>
  24.         <SEQ TYPE="OPERATOR">]</SEQ>
  25.         <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">
  26.             <BEGIN>"</BEGIN>
  27.             <END>"</END>
  28.         </SPAN>
  29.         <KEYWORDS>
  30.             <KEYWORD1>float</KEYWORD1>
  31.             <KEYWORD1>string</KEYWORD1>
  32.             <KEYWORD1>color</KEYWORD1>
  33.             <KEYWORD1>point</KEYWORD1>
  34.             <KEYWORD1>vector</KEYWORD1>
  35.             <KEYWORD1>normal</KEYWORD1>
  36.             <KEYWORD1>matrix</KEYWORD1>
  37.             <KEYWORD1>void</KEYWORD1>
  38.             <KEYWORD1>varying</KEYWORD1>
  39.             <KEYWORD1>uniform</KEYWORD1>
  40.             <KEYWORD1>output</KEYWORD1>
  41.             <KEYWORD1>extern</KEYWORD1>
  42.  
  43.             <KEYWORD2>Begin</KEYWORD2>
  44.             <KEYWORD2>End</KEYWORD2>
  45.             <KEYWORD2>Declare</KEYWORD2>
  46.             <KEYWORD2>RtContextHandle</KEYWORD2>
  47.             <KEYWORD2>ContextHandle</KEYWORD2>
  48.             <KEYWORD2>Context</KEYWORD2>
  49.             <KEYWORD2>FrameBegin</KEYWORD2>
  50.             <KEYWORD2>FrameEnd</KEYWORD2>
  51.             <KEYWORD2>WorldBegin</KEYWORD2>
  52.             <KEYWORD2>WorldEnd</KEYWORD2>
  53.             <KEYWORD2>SolidBegin</KEYWORD2>
  54.             <KEYWORD2>SolidEnd</KEYWORD2>
  55.             <KEYWORD2>MotionBegin</KEYWORD2>
  56.             <KEYWORD2>MotionEnd</KEYWORD2>
  57.             <KEYWORD2>ObjectBegin</KEYWORD2>
  58.             <KEYWORD2>ObjectEnd</KEYWORD2>
  59.             <KEYWORD2>Format</KEYWORD2>
  60.             <KEYWORD2>FrameAspectRatio</KEYWORD2>
  61.             <KEYWORD2>ScreenWindow</KEYWORD2>
  62.             <KEYWORD2>CropWindow</KEYWORD2>
  63.             <KEYWORD2>Projection</KEYWORD2>
  64.             <KEYWORD2>Clipping</KEYWORD2>
  65.             <KEYWORD2>ClippingPlane</KEYWORD2>
  66.             <KEYWORD2>DepthOfField</KEYWORD2>
  67.             <KEYWORD2>Shutter</KEYWORD2>
  68.             <KEYWORD2>PixelVariance</KEYWORD2>
  69.             <KEYWORD2>PixelSamples</KEYWORD2>
  70.             <KEYWORD2>PixelFilter</KEYWORD2>
  71.             <KEYWORD2>Exposure</KEYWORD2>
  72.             <KEYWORD2>Imager</KEYWORD2>
  73.             <KEYWORD2>Quantize</KEYWORD2>
  74.             <KEYWORD2>Display</KEYWORD2>
  75.             <KEYWORD2>Hider</KEYWORD2>
  76.             <KEYWORD2>ColorSamples</KEYWORD2>
  77.             <KEYWORD2>RelativeDetail</KEYWORD2>
  78.             <KEYWORD2>Option</KEYWORD2>
  79.             <KEYWORD2>AttributeBegin</KEYWORD2>
  80.             <KEYWORD2>AttributeEnd</KEYWORD2>
  81.             <KEYWORD2>Color</KEYWORD2>
  82.             <KEYWORD2>Opacity</KEYWORD2>
  83.             <KEYWORD2>TextureCoordinates</KEYWORD2>
  84.             <KEYWORD2>RtLightHandle</KEYWORD2>
  85.             <KEYWORD2>LightSource</KEYWORD2>
  86.             <KEYWORD2>AreaLightSource</KEYWORD2>
  87.             <KEYWORD2>Illuminate</KEYWORD2>
  88.             <KEYWORD2>Surface</KEYWORD2>
  89.             <KEYWORD2>Displacement</KEYWORD2>
  90.             <KEYWORD2>Atmosphere</KEYWORD2>
  91.             <KEYWORD2>Interior</KEYWORD2>
  92.             <KEYWORD2>Exterior</KEYWORD2>
  93.             <KEYWORD2>ShadingRate</KEYWORD2>
  94.             <KEYWORD2>ShadingInterpolation</KEYWORD2>
  95.             <KEYWORD2>Matte</KEYWORD2>
  96.             <KEYWORD2>Bound</KEYWORD2>
  97.             <KEYWORD2>Detail</KEYWORD2>
  98.             <KEYWORD2>DetailRange</KEYWORD2>
  99.             <KEYWORD2>GeometricApproximation</KEYWORD2>
  100.             <KEYWORD2>Orientation</KEYWORD2>
  101.             <KEYWORD2>ReverseOrientation</KEYWORD2>
  102.             <KEYWORD2>Sides</KEYWORD2>
  103.             <KEYWORD2>Identity</KEYWORD2>
  104.             <KEYWORD2>Transform</KEYWORD2>
  105.             <KEYWORD2>ConcatTransform</KEYWORD2>
  106.             <KEYWORD2>Perspective</KEYWORD2>
  107.             <KEYWORD2>Translate</KEYWORD2>
  108.             <KEYWORD2>Rotate</KEYWORD2>
  109.             <KEYWORD2>Scale</KEYWORD2>
  110.             <KEYWORD2>Skew</KEYWORD2>
  111.             <KEYWORD2>CoordinateSystem</KEYWORD2>
  112.             <KEYWORD2>CoordSysTransform</KEYWORD2>
  113.             <KEYWORD2>TransformPoints</KEYWORD2>
  114.             <KEYWORD2>TransformBegin</KEYWORD2>
  115.             <KEYWORD2>TransformEnd</KEYWORD2>
  116.             <KEYWORD2>Attribute</KEYWORD2>
  117.  
  118.             <KEYWORD3>Polygon</KEYWORD3>
  119.             <KEYWORD3>GeneralPolygon</KEYWORD3>
  120.             <KEYWORD3>PointsPolygons</KEYWORD3>
  121.             <KEYWORD3>PointsGeneralPolygons</KEYWORD3>
  122.             <KEYWORD3>Basis</KEYWORD3>
  123.             <KEYWORD3>Patch</KEYWORD3>
  124.             <KEYWORD3>PatchMesh</KEYWORD3>
  125.             <KEYWORD3>NuPatch</KEYWORD3>
  126.             <KEYWORD3>TrimCurve</KEYWORD3>
  127.             <KEYWORD3>SubdivisionMesh</KEYWORD3>
  128.             <KEYWORD3>Sphere</KEYWORD3>
  129.             <KEYWORD3>Cone</KEYWORD3>
  130.             <KEYWORD3>Cylinder</KEYWORD3>
  131.             <KEYWORD3>Hyperboloid</KEYWORD3>
  132.             <KEYWORD3>Paraboloid</KEYWORD3>
  133.             <KEYWORD3>Disk</KEYWORD3>
  134.             <KEYWORD3>Torus</KEYWORD3>
  135.             <KEYWORD3>Points</KEYWORD3>
  136.             <KEYWORD3>Curves</KEYWORD3>
  137.             <KEYWORD3>Blobby</KEYWORD3>
  138.             <KEYWORD3>Procedural</KEYWORD3>
  139.             <KEYWORD3>DelayedReadArchive</KEYWORD3>
  140.             <KEYWORD3>RunProgram</KEYWORD3>
  141.             <KEYWORD3>DynamicLoad</KEYWORD3>
  142.             <KEYWORD3>Geometry</KEYWORD3>
  143.             <KEYWORD3>SolidBegin</KEYWORD3>
  144.             <KEYWORD3>SolidEnd</KEYWORD3>
  145.             <KEYWORD3>RtObjectHandle</KEYWORD3>
  146.             <KEYWORD3>ObjectBegin</KEYWORD3>
  147.             <KEYWORD3>ObjectEnd</KEYWORD3>
  148.             <KEYWORD3>ObjectInstance</KEYWORD3>
  149.  
  150.             <KEYWORD4>MakeTexture</KEYWORD4>
  151.             <KEYWORD4>MakeLatLongEnvironment</KEYWORD4>
  152.             <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4>
  153.             <KEYWORD4>MakeShadow</KEYWORD4>
  154.             <KEYWORD4>ErrorHandler</KEYWORD4>
  155.             <KEYWORD4>ArchiveRecord</KEYWORD4>
  156.             <KEYWORD4>ReadArchive</KEYWORD4>
  157.             <KEYWORD4>Deformation</KEYWORD4>
  158.             <KEYWORD4>MakeBump</KEYWORD4>
  159.         </KEYWORDS>
  160.     </RULES>
  161.     <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">
  162.         <KEYWORDS>
  163.             <KEYWORD1>float</KEYWORD1>
  164.             <KEYWORD1>string</KEYWORD1>
  165.             <KEYWORD1>color</KEYWORD1>
  166.             <KEYWORD1>point</KEYWORD1>
  167.             <KEYWORD1>vector</KEYWORD1>
  168.             <KEYWORD1>normal</KEYWORD1>
  169.             <KEYWORD1>matrix</KEYWORD1>
  170.             <KEYWORD1>void</KEYWORD1>
  171.             <KEYWORD1>varying</KEYWORD1>
  172.             <KEYWORD1>uniform</KEYWORD1>
  173.             <KEYWORD1>output</KEYWORD1>
  174.             <KEYWORD1>extern</KEYWORD1>
  175.  
  176.             <LITERAL2>P</LITERAL2>
  177.             <LITERAL2>Pw</LITERAL2>
  178.             <LITERAL2>Pz</LITERAL2>
  179.             <LITERAL2>N</LITERAL2>
  180.             <LITERAL2>Cs</LITERAL2>
  181.             <LITERAL2>Os</LITERAL2>
  182.             <LITERAL2>RI_NULL</LITERAL2>
  183.             <LITERAL2>RI_INFINITY</LITERAL2>
  184.             <LITERAL2>orthographic</LITERAL2>
  185.             <LITERAL2>perspective</LITERAL2>
  186.             <LITERAL2>bezier</LITERAL2>
  187.             <LITERAL2>catmull-rom</LITERAL2>
  188.             <LITERAL2>b-spline</LITERAL2>
  189.             <LITERAL2>hermite</LITERAL2>
  190.             <LITERAL2>power</LITERAL2>
  191.             <LITERAL2>catmull-clark</LITERAL2>
  192.             <LITERAL2>hole</LITERAL2>
  193.             <LITERAL2>crease</LITERAL2>
  194.             <LITERAL2>corner</LITERAL2>
  195.             <LITERAL2>interpolateboundary</LITERAL2>
  196.             <LITERAL2>object</LITERAL2>
  197.             <LITERAL2>world</LITERAL2>
  198.             <LITERAL2>camera</LITERAL2>
  199.             <LITERAL2>screen</LITERAL2>
  200.             <LITERAL2>raster</LITERAL2>
  201.             <LITERAL2>NDC</LITERAL2>
  202.             <LITERAL2>box</LITERAL2>
  203.             <LITERAL2>triangle</LITERAL2>
  204.             <LITERAL2>sinc</LITERAL2>
  205.             <LITERAL2>gaussian</LITERAL2>
  206.             <LITERAL2>constant</LITERAL2>
  207.             <LITERAL2>smooth</LITERAL2>
  208.             <LITERAL2>outside</LITERAL2>
  209.             <LITERAL2>inside</LITERAL2>
  210.             <LITERAL2>lh</LITERAL2>
  211.             <LITERAL2>rh</LITERAL2>
  212.             <LITERAL2>bicubic</LITERAL2>
  213.             <LITERAL2>bilinear</LITERAL2>
  214.             <LITERAL2>periodic</LITERAL2>
  215.             <LITERAL2>nonperiodic</LITERAL2>
  216.             <LITERAL2>hidden</LITERAL2>
  217.             <LITERAL2>null</LITERAL2>
  218.         </KEYWORDS>
  219.     </RULES>
  220. </MODE>
  221.  
  222.